﻿using UnityEngine;
using System.Collections;

using UnityEngine.UI;

public class GameController_ScoreManager : MonoBehaviour 
{
    [SerializeField]
    private Text lable;


    private int score;
    public int Score { get { return this.score; } }
    public void AddScore() 
    {
        score++;
        lable.text = score.ToString();
    }

}
